Villanova University’s Virtual Reality CAVE Opens October 2

Villanova University’s virtual reality CAVE facility, which uses immersive video for telepresence applications, as well as computer-generated graphics for 3D visualization, officially opens on October 2. The CAVE (CAVE Automatic Virtual Environment), housed in Falvey Memorial Library, was funded by a $1.67 million National Science Foundation (NSF) grant. Its central campus location will allow the facility to be a university-wide resource, research tool and interactive classroom accessible to all Villanova students and faculty. The interdisciplinary project is under the direction of Frank Klassner, PhD, professor of Computing Sciences and director of the Center of Excellence in Enterprise Technology (CEET) in the College of Liberal Arts and Sciences, in collaboration with Edmond Dougherty, assistant professor in the College of Engineering and Falvey Memorial Library.

The Villanova CAVE features an 18’ by 10’ by 7.5’ high enclosure in which 10-15 viewers can view three-dimensional imagery and immersive data displays. The CAVE is configurable for applications requiring projections onto three walls and the ceiling, or onto three walls and the floor. The CAVE supports use of computer-generated rendered images, and will also have a unique development research focus on using immersive video spanning 360˚ horizontally and 120˚ vertically to present interactive real-world environments, with the ultimate goal of presenting them in real time over the Internet. It is also the first CAVE facility situated in a library setting that will have reserved time for public access.

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